Hemispatial neglect: Engaging Multisensory Immersive Rehabilitation App
Publications
Huygelier, H., Van den Abeele, V., van Ee, R., & Gillebert, C.R. (2020). The efficacy and feasibility of an immersive virtual reality game to train spatial attention orientation after stroke: a stage 1 pre-registered report. Journal of Neuropsychology. (OSF)
Huygelier, H., Schraepen, B., Lafosse, B., Vaes, N., Schillebeeckx, F., Michiels, K., Note, E., Vanden Abeele, V., van Ee, R., & Gillebert, C.R. (2020). An immersive virtual reality game to train spatial attention orientation after stroke: a feasibility study. Applied Neuropsychology: Adult. (DOI)
Huygelier, H., Schraepen, B., van Ee, R., Vanden Abeele, V., & Gillebert, C.R. (2019). Acceptance of immersive head-mounted virtual reality in older adults. Scientific Reports, 9, 4519. (PDF)